In such cases the displacement map must be added manually, as the script only imports textures into a material shader.Ĭonform UV maps to image dimensions - For textures in a rectangular (non-square) format, this option will adjust the UVs for each map type to match the image dimensions. Please note that some renderers only allow displacement via a modifier that must be applied to a 3d model. Include Displacement maps - If displacement maps are present with the detected materials, they will automatically be added to the material shader setup. Include Ambient Occlusion (AO) maps - If ambient occlusion maps are present with the detected materials, they will automatically be added to the material shader setup. You may choose between the following supported rendering engines: Then under "Category" find "Poliigon" and drag the converter onto either an existing toolbar above the 3D viewport, or create your own new one.Ĭlick the Poliigon logo icon and it's all ready to go!įor more information regarding using our converter please check out the 3DS Max area of our Help Section for tutorials on subjects ranging from basic usage to more in-depth subjects. Navigate to Customize > Customize User Interface > Toolbars. zip file and extract it into a folder on your computer.ĭrag the installation file from that new folder onto the 3dsmax viewport.
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